Lurking Below
A downloadable game
Our development objectives were to create an artfully spooky fishing experience with simple, engaging mechanics and a chilling atmosphere. Focusing on balancing the player's urgency to catch fish with the tension of the unknown. Players race against the clock to catch as many fish as possible while navigating an unsettling, potentially dangerous, environment.
Credits
Daniel Nguyen - Programming Functionality and Overall Functionality
Peter Nguyen - Reel and Hook Functionality
Rawley Rudel - Art Development and Overall Functionality
Brooke Derdevanis - Art Development and Asset Creation
Source Credits:
Audio
Author: Kim Lightyear - Under The Sea
Author: Nene - Night of the Streets Author: Thimras - A Salior’s Chant
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